Deadlock Update – 04/10/26 – Patch Notes

Deadlocks 04-10-2026 update is here, turning Haze’s ultimate into a cone, Rem Buffs, and another patch with plenty of changes for Victor.

DeadlockTracklockSaturday, April, 11, 2026

General Changes

Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn’t parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding

Items

Recharging Rush

Cooldown increased from 20s to 24s

Titanic Magazine

Ammo increased from 90% to 100%
Weapon Damage increased from 12% to 14%

Express Shot

Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon

Toxic Bullets

Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%

Sharpshooter

Movement Speed penalty reduced from -1m to -0.7m

Cultist Sacrifice

Bonus Souls increased from 150% to 170%

Armor Piercing Rounds

Chance increased from 50% to 55%

Return Fire

Bullet damage returned increased from 50% to 60%
Cooldown reduced from 25s to 23s

Spirit Shielding

Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s

Weapon Shielding

Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s

Plated Armor

Bonus health increased from +100 to +130

Golden Goose Egg

Souls required for permanent buff reduced from 150 to 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)

Decay

Spirit scaling reduced from 0.0055 to 0.004

Silence Wave

Damage reduced from 100 to 75
Spirit scaling reduced from 1.0 to 0.7
Cooldown increased from 30s to 42s

Echo Shard

Cooldown increased from 30s to 35s

Lightning Scroll

Fixed the stun delay being affected by debuff reducer making the stun go off faster

Heroes


General Changes
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s

Sticky Bomb

Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
Sticky Bomb radius reduced from 10m to 8m

Grapple Arm

Grapple Arm now deals light melee damage (0.7 scaling)

Bashdown

T3 increased from -2s Charge Time to -3s

Rising Ram

T3 damage increased from 8% to 10%
General Changes
Base health reduced from 790 to 700
Health per boon reduced from 47 to 45
No longer has negative base bullet resistance
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)

Light Eater

Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
Light Eater debuff duration reduced from 12s to 8s
Light Eater debuff duration now scales with spirit (0.05)

Dazzling Trick

Dazzling Trick Barrier reduced from 120 to 100
Dazzling Trick T2 Barrier reduced from +100 to +80

Radiant Daggers

Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%

Shining Wonder

Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73

Doorway

Doorways now reveal on the minimap for enemies when they are within LOS

Luggage Cart

Luggage Cart collision size reduced by 10%
Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)

Quantum Entanglement

Quantum Entanglement cooldown increased from 16s to 19s
General Changes
Spirit power per boon increased from 1.1 to 1.6

Charged Shot

Charged Shot channeling move speed increased from 1.3m to 1.5m

Guided Owl

Guided Owl min speed reduced from 17.8m to 15m
Guided Owl max speed increased from 35.56m to 36m
Guided Owl duration increased from 18s to 20s
General Changes

Sleep Dagger

no longer takes you out of RMB zoom
Wake Up delay now has spirit scaling (0.003)
spirit scaling increased from 2.6 to 2.8
T2 increased from -15s Cooldown to -17s
T3 sleep duration increased from +0.75s to +1s
T3 slow duration increased from 2.5s to 3s

Smoke Bomb

Smoke Bomb spirit scaling increased from 0.08 to 0.1
T3 lifesteal increased from 30% to 40%

Fixation

Fixation Weapon Damage per stack increased from 0.18 to 0.2
T3 reduced from +0.14 Weapon Damage per stack to +0.12
Fixed being able to slide while using Bullet Dance

Bullet Dance

targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
cooldown reduced from 165s to 145s
no longer grants 60% Evasion
duration increased from 3s to 3.5s
duration spirit scaling reduced from 0.08 to 0.03
fire rate increased from 20% to 25%
T3 changed from “+1 Additional Target and +3m Movespeed” to “+60% Evasion and +4m Movespeed”
Various behavior and feel improvements to her gun

Frost Grenade

Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
General Changes
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon

Soul Exchange

Soul Exchange cooldown increased from 185s to 190s
General Changes
Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

Spectral Wall

Spectral Wall duration increased from 5.5s to 6s
Spectral Wall segment count increased from 7 to 8

Fire Scarabs

Fire Scarabs Health Steal per second reduced from 9 to 8
Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
Djinn’s Mark spirit scaling reduced from 0.38 to 0.35

Djinn’s Mark

Djinn’s Mark spirit scaling reduced from 0.38 to 0.35
General Changes
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

Time Wall

Time Wall width increased from 7.5m to 8m
Time Wall height increased from 3.5m to 4m

Kinetic Carbine

Kinetic Carbine collision radius increased slightly
General Changes
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

Tag Along

Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast

Naptime

Naptime radius increased from 17m to 19m
Naptime T2 sleep duration increased from +0.5s to +0.75s
Fixed Rage not building up against Barriers

Hex-Lined Snap Trap

Snap Trap immobilize duration reduced from 1.5s to 1.25s
cooldown increased from 25s to 28s
T1 increased from -8s Cooldown to -11s
T2 increased from +0.75s Duration to +1s
General Changes
Bullet damage increased from 12 to 13
Jumpstart T2 increased from +50 Total HP Regen to +70

Aura of Suffering

Aura of Suffering now builds up over 8s instead of 6s
Aura of Suffering T1 slow now also affects dashes
Aura of Suffering T1 slow reduced from 30% to 25%
Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)

Shocking Reanimation

Shocking Reanimation now applies a heavy diminishing slow immediately when you die

Screwjab Dagger

Screwjab Dagger no longer takes you out of RMB zoom
charge time reduced from 4.5s to 4.0s
Sliding uphill now allows for lateral movement
Slither slide distance increased from +10% to +15%

Crimson Slash

Fixed Crimson Slash not hitting through veils

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